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Hi, I came from the message you posted on the acerola discord.

* I would like the camera to be more to the right, it happens to me that I grab turbo and then I grab what slows me down because I didnt have time to react, because the character is in the center, makes half the screen dead space, you could take inspiration from the camera of the 2D sonic games.

* one way to increase the replayability is with scoring, either by time, or by amount of things that increases the speed, to have like a secondary objective, once you have passed it, nothing fancy, just a timer and at the end, show your best time.

nitpicks, you can ignore this, but I might explode if I dont say it:

* it feels kind of weird that when the character jumps, the camera moves up, I don't see the need to see more sky.

* the whole game is pixel art, and the font is HD!!, even the page in itchio has pixel art font.

* I liked the music, and it's good like that, but another way to add background that I find interesting is like in pineapple on pizza void titan(not released yet, a short video explaining dinamic music:

): where the music gets more intense the closer the enemy is to the character and gets simpler the farther away.

* the pixels of the house should be the same size as the rest of the game, otherwise it seems out of place, in pixel art this is a sin!

* I liked the art :D, except the MC, I don't know why though :v

* it has no hook or unique selling point, but I guess the purpose was to learn and not to make a commercial game

* There is a principle that when something happens to the player, it should receive feedback, either by sound or visual, ex, there isnt SFX when you pick up the slower thing, but there is for when you pick up the one that increases the speed, and SFX when you die,

* an animation when he jumps, at least freezing a frame when he is in the air makes it look a little bit better.

and btw, I also made a game prototype https://ega-supremo.itch.io/holo-piknik. It would be great if you could spare a few minutes to check it out and give me your feedback